Luidspreker herhaling Persona gamasutra camera glas Het begin Lyrisch
EyeToy - Wikipedia
PlayStation Eye - Wikipedia, the free encyclopedia.pdf - Ex-ch.com
Gamasutra: Michal Berlinger's Blog - Combining Perspective and Orthographic Camera for Parallax Effect in 2D Game | Home decor decals, Perspective, Parallax
Gamasutra looks at the people behind the world's greatest and worst games | Technology | The Guardian
The Code: Moving On: Side Scrollers, Cameras & Player Experience
Should you be an AAA game developer? - YouTube
Free game coming with 360 camera | Engadget
PixelProspector ⛏ on Twitter: ""Scroll Back: The Theory and Practice of Cameras in Side-Scrollers" >the most detailed article about cameras in side-scrolling games (especially platformers)! >each game is showcased with a GIF
Vodackovo archivator -- Gamasutra: Yoann Pignole's Blog - Third person camera design with free move zone
PixelProspector ⛏ on Twitter: ""How Cameras in 2D Games Work" by @ansimuz >nice overview of different camera techniques in 2D games: horizontal position-locking camera (smb2), camera trap (sonic mania), fixed grid camera (
4 line trick for handling camera offset in 2d games : r/gamedev
Vodackovo archivator -- Gamasutra: Yoann Pignole's Blog - Third person camera design with free move zone
A 3rd Person Camera in a Complex Voxel World | by DreamCat Games | Medium
Vodackovo archivator -- Gamasutra: Yoann Pignole's Blog - Third person camera design with free move zone
CRT Shader how optimize?! - Unity Answers
How to position the camera for isometric assets
Vodackovo archivator -- Gamasutra: Yoann Pignole's Blog - Third person camera design with free move zone
PlayStation Eye - Wikipedia
Nintendo Switch Kickstarts VR With New Labo Kit (But Should Devs Care?) | Dice.com Career Advice
PixelProspector ⛏ on Twitter: "Great info about camera techniques in 2D Games (esp. Platformers) "2D Game Cameras" (5 min) 📽️by @ansimuz: https://t.co/HulLiY0Jo2 "How Cameras in Side-Scrollers Work" (52 min) 📽️by @itayke: https://t.co/88NhYkHkhK
Real-Time Cameras - Navigation and Occlusion
Camera System – artificials.ch
Vodackovo archivator -- Gamasutra: Yoann Pignole's Blog - Third person camera design with free move zone
Blog: Camera logic in a 2D platformer – Adventures Gate
PixelProspector ⛏ on Twitter: ""Scroll Back: The Theory and Practice of Cameras in Side-Scrollers" >the most detailed article about cameras in side-scrolling games (especially platformers)! >each game is showcased with a GIF